Hanging Out With the Cool Kids
At heart, Tableau people are vizgeeks who get jazzed about telling stories with beautiful graphs. But the folks at High Moon Studios are game developers, and theyâre cool. High Moon developed the Bourne Conspiracy game, and theyâre working on a new top-secret game.
Game developers have to be smart as well as cool. Sean Houghton, the Technical Director of High Moon Studios, used Tableau to analyze consumption of the new gameâs memory budget. He blogged it in Mungo Smash.
At heart, Tableau people are vizgeeks who get jazzed about telling stories with beautiful graphs. But the folks at High Moon Studios are game developers, and theyâre cool. High Moon developed the Bourne Conspiracy game, and theyâre working on a new top-secret game.
Game developers have to be smart as well as cool. Sean Houghton, the Technical Director of High Moon Studios, used Tableau to analyze consumption of the new gameâs memory budget. He blogged it in Mungo Smash.
My favorite part of Seanâs analysis is the chart that shows that the Elevator Shaft consumes more memory than the Boiler Room. Thatâs somehow more exciting than finding that the East Region tends to be less profitable than West when selling new products. And I also learned that Weapons arenât the big memory hogsâCharacters are. That introduces an odd bit of data in the ongoing debate on the social utility of violent video games. Maybe theyâre really character development games, and the characters just happen to have weapons.
Seanâs data analysis should be useful to any software developers who have to watch memory closely. And his post made us feel pretty good too: High Moon likes us.
