Redefining a Contribution for Immersive Visualization Research

Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces

Immersive computing modalities such as AR, VR, and speech-based input are regaining prominence as research threads in the visualization field due to the advancement in technology and availability of cheap consumer hardware. This renewed interest is similar to what we observed a decade ago when multitouch technology was gaining mainstream adoption. In this work, we reflect on lessons learned from designing for multitouch, with the goal of highlighting problems that may also emerge in AR/VR research. Specifically, we emphasize the need for the field to rearticulate what is expected from research efforts in the area of visualization on immersive technologies.

작성자

Ramik Sadana, John Stasko

Tableau 작성자

Vidya Setlur